![]() ![]() Newer ones that do support them are completely fine, however!Ĭoroutines have many uses: finite state machines, running intensive tasks (yielding every once in a while so Mudlet isn't frozen), and so on. Older Mudlets that don't support coroutines might crash, which sucks. Note that if you'll be using coroutines as part of a package you'll give to others, remember about the if mudlet.supportscoroutines then return end bit. ![]() You can also install the demo as a package - paste this into Mudlet: You'll see that the send()'s are being sent one at a time, instead of all at once as they would have been without the yields. create a coroutine that'll be running our ritual function - or re-use the one we're already using if there is one ritualcoroutine = ritualcoroutine or coroutine.create ( ritual ) - run the coroutine until a coroutine.yield() and see - if there's any more code to run local moretocome = coroutine.resume ( ritualcoroutine ) - if there's no more code to run - remove the coroutine, - so next time you call the alias - a new one gets made if not moretocome then ritualcoroutine = nil end This is stored in multimatches as the value of key=1 in the sub-table matches which, in turn, is the value of key=1 of the table multimatches. The first trigger condition (=regex 1) got as the first full match "You have not completed any quests". You can now see what the table multimatches contains in this case. The function showMultimatches() prints out the content of the table multimatches. The table multimatches contains : - regex 1 captured : ( multimatches ) key = 1 value = You have not completed any quests key = 2 value = not key = 3 value = completed key = 4 value = any key = 5 value = quests regex 2 captured : ( multimatches ) key = 1 value = You are refreshed, hungry, very young and brave key = 2 value = refreshed key = 3 value = young key = 4 value = and key = 5 value = brave. You are refreshed, hungry, very young and brave. You have an almost non-existent ability for avoiding hits. The command "score" generates the following output on batMUD: In the case of a multiline trigger with these 2 Perl regex as conditions: The following example can be tested on the game : multimatches stores its matches by lines, inside each line are the relevant matches to it. Multimatches is the complement of matches when matching multi-line triggers. ![]() Nick Gammon has also written a nice overview on how to deal with Lua tables. While you can use the original, this should have some added bonuses.Īlso, while it might be tempting to edit this to no longer connect to e621 if the file already exists on your computer locally, it can only determine if you have the file if it connects in the first place.A good overview of tables is available on Lua's wiki in the TablesTutorial. While the original trigger listed before this one functions and is stable, it is lacking a few features (such as multi-line link monitoring). Make the display window actually look nice. ![]() SendSequence(0.1, "recall", 3, "o", "b") - recall takes a long time to process, so we wait 3s to let the server process it before moving on the map Recall to Zephyr studies (where you turn in the behavior bounty) as a Quetzalcoatl dedicant: numbers are interpreted as additional wait time : a nested list of commands string to send to the server.
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